Gamification

Gamification

Gamification

Boost learner engagement with gamified content that combines fun with functionality for impactful learning experiences.

Boost learner engagement with gamified content that combines fun with functionality for impactful learning experiences.

Boost learner engagement with gamified content that combines fun with functionality for impactful learning experiences.

In every bit of learning, there needs to be an element of fun!

What is Gamification in Learning ?

What is Gamification in Learning ?

What is Gamification
in Learning ?

Gamification is the integration of game elements, like fun and competition, into the learning process. It sparks curiosity, motivates learners, and enhances engagement, making the learning experience more enjoyable and effective.

Gamification is the integration of game elements, like fun and competition, into the learning process. It sparks curiosity, motivates learners, and enhances engagement, making the learning experience more enjoyable and effective.

The Power of Fun in Learning

The Power of Fun in Learning

The Power of Fun in Learning

At Maple Learning Solutions, we believe in using gamification to create interactive, immersive experiences that capture attention. A bit of fun drives curiosity, encourages participation, and fosters a deeper connection with the content.

At Maple Learning Solutions, we believe in using gamification to create interactive, immersive experiences that capture attention. A bit of fun drives curiosity, encourages participation, and fosters a deeper connection with the content.

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Creating Engaging Learning Environments

Creating Engaging Learning Environments

Creating Engaging Learning Environments

We use gamification to shape supportive learning environments that encourage desirable behavioral changes. By incorporating elements of play, we make learning more engaging, promoting sustained interest and success in reaching educational goals.

We use gamification to shape supportive learning environments that encourage desirable behavioral changes. By incorporating elements of play, we make learning more engaging, promoting sustained interest and success in reaching educational goals.

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Every learning experience should include an element of fun!


The Habit Loop

In gamification, developing the “cue-routine-reward” loop to identify the cues leading to present behaviors and providing alternate rewards to mold the desirable behaviors in the long term is essential.

Flow Theory Using

Gamification in a manner to design game-based learning experiences that allow for both, microflow, and macroflow. Microflow are intense experiences that facilitate engagement, for a short period of time.

Self-Determination Theory

Incorporating SDT into gamification in designed game-based learning experiences will involve targeting the innate, psychological needs of the learner and motivation in the learner.