In every bit of learning, there needs to be an element of fun!
Every learning experience should include an element of fun!
The Habit Loop
In gamification, developing the “cue-routine-reward” loop to identify the cues leading to present behaviors and providing alternate rewards to mold the desirable behaviors in the long term is essential.
Flow Theory Using
Gamification in a manner to design game-based learning experiences that allow for both, microflow, and macroflow. Microflow are intense experiences that facilitate engagement, for a short period of time.
Self-Determination Theory
Incorporating SDT into gamification in designed game-based learning experiences will involve targeting the innate, psychological needs of the learner and motivation in the learner.